Simons Curse Update 0.80
Hiya everyone!
So this update continues in the effort of making things prettier and removing bugs. Also added few new areas, with new enemies. Reworked some inner things to improve coding. Luck now actually does something affecting loot tables. Currently only one item gives luck but its currently a hidden stat, so you dont know if you already have or not. Next update I'm going to improve controls further (I'll add option for pressing jump while crouching to move down a platform) also been thinking of slowing the game down a bit maybe everythign is a bit fast, or is it?
I will work on another project for about a month. So it might be a while until next update for this game. But if everything goes well you might hear of another project too. After that month or so I will resume work on Simons Curse, also propably a bit during that time too.
Remember to report any bugs, thank you!
Update v0.80 D06.M03.Y2024
##story related
-added hints where to go next that ties in with the story
##location
-added several new areas
##enemies, npc and objects
-added 5 new enemies
-added new lights
-added new decor object
##graphics and effects
-improved map graphics (it's a lot better now)
-improved jova town trees
-improved sky/cloud graphics
-improved intro graphics and some animations
-minor changes to several locations
-added new effect reflecting mirrors
-added new backgrounds
-added several new tiles
-added new background to aljiba
-added item box graphics in invetory
-added unknown location map marker
-added coin bag dropping in water effect
-added mist effect to an area
##nefs/buffs/changes
-added item to enemy drop list
##codebase
-changed lighting code a bit to allow more adjustable lights
-added better loot tables and improved its coding
-luck now works and affects things such as loot tables (and there is one item that gives a bit of luck)
-added continue delay, so that respawn is not instant but still quick
##fixes
-fixed few light positions
-fixed some breakaway blocks having wrong color
-fixed missing portrait from intro
-fixed intro chat text swapping too fast
-fixed few non moving backgrounds
-fixed merman jumping out of water splash effect too high
-fixed jumping merman not facing player
-fixed not getting exp from killing a jumping merman
-fixed very rare case where map would not work
-fixed certain drop being deadly when it should not be (again)
-fixed few missing tiles
-fixed menu logo being over scanlines
Files
Get Simons Curse
Simons Curse
Metroidvania based on Simons Quest
Status | In development |
Author | MetzgerMade |
Genre | Adventure, Action, Platformer, Role Playing |
Tags | 2D, Medieval, Metroidvania, Pixel Art, Singleplayer, transilvania |
More posts
- Simons Curse Update 0.80AMar 11, 2024
- Simons Curse Update 0.78Feb 10, 2024
- Update 0.76Dec 22, 2023
- Update 0.74Dec 05, 2023
- Simons Curse Update 0.73 plus patch notes from 0.71B and CNov 30, 2023
- Critical Fix Update 0.71Nov 13, 2023
- Major Update 0.70Nov 10, 2023
- The Polishing Update 0.65Oct 21, 2023
- Update 0.64 Critical bug fixOct 03, 2023
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