Simons Curse Update 0.78
Hiya all!
Sorry for being away for a while. Took a break for few weeks and also this update took a lot longer than the two weeks that has been my recent update ratio.
This update is all about doing polishing and adding wanted features and fixes I was mainly saving for the final version.
Two main features are map and continue system:
- Continues allows you to continue after dying from the same area losing just a bit of gold and exp (this might be changes later still not sure about losing a bit of gold and exp).
-Map is pretty basic and rudimentary (for now) but finally gives you a sense where you are in the world and where you can possibly go.
Other stuff:
Most of the graphics have been more or less redone, added more animations and effects were added.
Color scheme is now a lot better and less diluted.
Fixed all the issues ( I remember ) that had been plaguing the game for a long time.
Furhter improved controls and added more gamepad settings for those whom dislike using the up button for entering, talking and activating.
Made the game atleast a bit easier with continues and werewolfs only appearing at night. Thou werewolfs have no also migrated to other areas so nights are now more dangerous.
Update v0.78 D10.M02.Y2024
##features
-added continue system (ruby icon in the hud) to the game, dying reset the location you are in but you lose a bit of gold and exp and you lose the continue, praying at the church replenishes the continue
-added map (very basic) that shows location of the player (accessed with triggers on controller while in menu, backspace on keyboard (cannot be changed, yet))
##settings
-added scanlines option to turn scanlines on and off
##sounds/music
-added coin bounce sound
-added coin bag pickup sound
##graphics and effects
-added more animation frames to coin
-added coin bounce
-added effect ferry boat weight
-added ferry boat light
-added oar end piece to ferryman
-added effect for dropping blocks breaking when hitting ground
-added effect for some corpses/items colliding with liquids
-added effects for holywater water collision
-added effect for spider web bolt colliding with ground
-added hearts float on water
-added new tiles (joma marsh trees)
-added simon idle animation
-added button indicator for setting 5
-added few different button/key graphics for indicator
-added new church doors
-added lights out effect to candlesticks
-added new npc sprite
-added animation to shrine
-added wings to shrine
-improved shrine orb graphics and animation
-improved bonfires
-improved intro animation
-improved mausoleum platform graphics
-improved some decor object graphics
-improved menu border graphics and background
-improved many npc graphics
-improved device graphics
-improved death screen graphics
-improved several background images
-improved most tile graphics
-improved several enemy sprites
-improved several enemy animations
-improved waterfall graphics
-improved tree leaf graphics
-improved aljiba lampposts
-changed some text colors
-altered simon sprites
-altered simons curse logo colors
-altered vaniamania logo
-altered metzger made logo anim
-adjusted sunray visibility time
-changed simon midair attack sprite
##location
-added area between carmilla cemetery and aljiba
-changes to joma marsh
-changes to dabis path
##codebase
-added system to check if the player is using keyboard or controller (could be used to to show correct use/action/etc keys/buttons with the indicator)
-reworked most of the enemy AI coding (it does not show that much on the outside, but all the fixes with the enemies are because of it)
##Controls
-can also equip item1 with the item1 use key/button
-pressing inventory or options button/key while either is active while now close the current menu instead of changing it
-both start and select work in death menu
-added gamepad setting 5 (up button does nothing, use/talking/entering is via top button, item use buttons are bumbers)
-gamepad triggers swap menus from inventory to options
-ingame options selection position resets when closed
##nefs/buffs/changes
-nerf: holy water is not very effective in water
-buff: when starting new game player has 3 more ingame hours before night time
-change: werewolfs now only roam at night
##fixes
-fixed issue where player would take damage above noxius ponds without hitting them (turns out this was a conversion issue in hitboxes, should not cause anymore issues)
-fixed issue where player would take damage above spikes without hitting them (turns out this was a conversion issue in hitboxes)
-fixed player getting stuck on roof slopes
-fixed werewolf fixes: not using slopes, getting stuck on slopes when jumping, getting stuck on walls
-fixed slime not using slopes
-fixed some enemies shooting from outside of view
-fixed weird behavior with bone throwing skeletons (getting stuck, trolling platforms, staying airborne, getting stuck on ground, throwing bones without animation)
-fixed frog enemies sometimes getting stuck on walls while jumping
-fixed some flying enemies under some objects they should not be
-fixed player jumping out of water splash y pos too high
-fixed mausoleum exit door being closed when boss defeated
-fixed inventory clock not having minutes and hours in double digits (when less than 10)
-fixed certain drop that you were not supposed to die from
-fixed issue with new game in empty save slot trying to load a save
-fixed a lot of typos
Files
Get Simons Curse
Simons Curse
Metroidvania based on Simons Quest
Status | In development |
Author | MetzgerMade |
Genre | Adventure, Action, Platformer, Role Playing |
Tags | 2D, Medieval, Metroidvania, Pixel Art, Singleplayer, transilvania |
More posts
- Simons Curse Update 0.80AMar 11, 2024
- Simons Curse Update 0.80Mar 06, 2024
- Update 0.76Dec 22, 2023
- Update 0.74Dec 05, 2023
- Simons Curse Update 0.73 plus patch notes from 0.71B and CNov 30, 2023
- Critical Fix Update 0.71Nov 13, 2023
- Major Update 0.70Nov 10, 2023
- The Polishing Update 0.65Oct 21, 2023
- Update 0.64 Critical bug fixOct 03, 2023
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