The Polishing Update 0.65
The Polishing Update 0.65
The main focus of this update was to fix many bugs I had pushed a side for a long time. Also to add features like load game (if saved) after dying without enterin main menu each time, with damage indicator turned on seeing immunities and weaknesses and showing armor and weapon stats in the description with icons. Also a lot of sounds and effects were added. Also gave a minor upgrade to mausoleum. Nothing excitingly new in this one but a lot stuff that really helps to polish the game.
-added inventory and settings open and close sound
-added orb pick up sound
-added gate slam closed sound
-added water level lower sound
-added spider level 1 die sound
-added bat wakes sound
-added bone throw skeletons throw sound
-added bone thrown destroy sound
-added effect for bone thrown destroy
-added effect for powering crystal devices
-added effect for gate slamming closed
-added effect shield forming from bones
-added effect for coin and heart pickup
-added effect for UI for coin and heart increase
-added whip damage amount to whip description as icon in inventory
-added armor amount to armor description as icon in inventory
-added new item: heart max container
-added 2 new hidden stats
-added new decor light
-added new npc
-added new tile: fence tile
-added show damage shows when enemy is immune
-added show damage color change when weakness to certain damage
-added load or main menu select to death screen
-mausoleum improvements: added exit to part 2, added crack in the floor, fixed tiles shadow and placement, added new tiles, fixed dropping tile sprites, green braziers added to front of the mausoleum
-changed certain boss reward
-increased gold amount from certain gold bag
-improved death screen art
-pad menu button also accepts selections in main menu
-minor changes to aldra locations
-minor changes to yuba lake
-minor changes to aljiba locations
-fixed unable to return back from dennis woods 2
-fixed aljiba caverns wrong music
-fixed respawning gold in mausoleum
-fixed some priests having wrong portraits
-fixed certain boss effect still lingering after boss is dead
-fixed missing other options indicator explanation
-fixed a bug that resulted in a certain weapon smith not spawning
-fixed mausoleum skeletons eye glows (sword, shield and throw)
-fixed indicator showing on shrine and devices when you cant use them no more
-fixed talking lock when speaking to several npcs at the same spot
-fixed boss hp bar being drawn over death screen
-fixed simon cant fall of the screen edges
-fixed having shield equipped while knock backed
-fixed level 3 skeleton thrower throwing wrong looking bones
Files
Get Simons Curse
Simons Curse
Metroidvania based on Simons Quest
Status | In development |
Author | MetzgerMade |
Genre | Adventure, Action, Platformer, Role Playing |
Tags | 2D, Medieval, Metroidvania, Pixel Art, Singleplayer, transilvania |
More posts
- Simons Curse Update 0.80AMar 11, 2024
- Simons Curse Update 0.80Mar 06, 2024
- Simons Curse Update 0.78Feb 10, 2024
- Update 0.76Dec 22, 2023
- Update 0.74Dec 05, 2023
- Simons Curse Update 0.73 plus patch notes from 0.71B and CNov 30, 2023
- Critical Fix Update 0.71Nov 13, 2023
- Major Update 0.70Nov 10, 2023
- Update 0.64 Critical bug fixOct 03, 2023
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